Unfortunately, we've found that Battle Network 6 relies heavily on the fetch-quest portion of the game, possibly more-so than any other of the previous versions. Find new chips, go on a few fetch quests, fight a rival Navi program and repeat. Since Battle Network 6 runs on the same formula as the rest of its predecessors, players already should have a good feeling as to how the bulk of the adventure will operate.
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The collection aspect of the game pushes the series more towards a videogame version of a customizable card game (like Magic: The Gathering) as players will have to trade, buy and battle to continuously keep their deck as powerful as possible.
The gameplay houses basic RPG elements such as random battles and story-driven gameplay, but rather than using level-ups to progress the character, Lan must find battle chips which can be sent to Mega Man during battle. Using Mega Man as his virtual counter-part, Lan can jack-in to the Net and carry out tasks in cyber-space. The Mega Man Battle Network series is a spin-off of the classic Mega Man franchise, which follows young Lan Hikari - a now-infamous "Net Battler"- through countless adventures in both the real world as a student and online as a virus busting wiz-kid. If you're a seasoned veteran, skip to the next paragraph - you've read this countless times before. Continuing the trend, Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar deliver more of the same, adding only a small handful of upgrades to keep the series going.įor anyone who isn't familiar with the Battle Network series (after all, there've only been about a dozen of them) we'll give you the quick rundown. As the versions have evolved (11 in all), the series has remained solid, but continued to run dry as well, offering little to no visual upgrades and only a small drip of new gameplay. Over the years we've gone from loving Lan Hikari, the famous Net battler in charge of operating Mega Man, to just liking him, and now finally to simply tolerating him. Since its debut in 2001, we've seen five main Battle Network games, three of which use the Pokemon-inspired "multiple copies" marketing, a DS evolution of the same gameplay, a turn-based sub-version called Battle Chip Challenge (also known as "that which should not be spoken of" over at Capcom) and an action-oriented GameCube game as well. To say that the Mega Man Battle Network series has reached critical mass would seriously be an understatement.